Final

Kihra Martinez
2 min readApr 30, 2021

For this work, I was inspired by mostly games that take place in space. At first, I thought that I wanted to do something that had to do with art, but I changed it to something with space. I did face challenges with particles and tried to make it seem like they were rocks, but as long as you know they’re magical asteroids, it’s fine. I did want to create a ship, but I had the weird idea of having Kirby in outer space. I wanted Kirby to be able to suck in the asteroids, as an animation, but couldn’t. I don’t know why I struggled, so I just made a floating Kirby in space where within a certain parameter to an asteroid, they start disappearing (being eaten by Kirby). I first created the particle class which was fine since we had gone over them in lectures. I then downloaded a Kirby image and made it follow my mouse. Then had it where an asteroid would be removed if too close to Kirby. I think the most interesting thing I learned was that it’s hard to keep track of so much work. I don’t know how many times I forgot what I was doing and needed to go through the code. I also found it hard to create what I wanted because I don’t know how to work out what I want on p5.js.

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